This is the first in a series on creating your fictional characters. Make no mistake, you are Dr. Frankenstein, creating your own walking, talking creatures.
But where do you get the parts? Where can you find just the right body type? Do you want lean and leggy? Or chiseled and muscular? Maybe emaciated and gaunt?
But where do you get the parts? Where can you find just the right body type? Do you want lean and leggy? Or chiseled and muscular? Maybe emaciated and gaunt?
Most of us focus on the face first, as that’s where we get
most of our social cues. Instead of brown hair and eyes, why not caramel or
copper hair and cognac or mahogany eyes? They all bring to mind a particular
shade of brown that isn’t as generic as brown.
And the face. Where are
you going to find just the right facial shape, the right cheeks, chin, ears—all
those individual features that make up a face?
Look no further. I have also been creating, dumping endless
supplies of body parts, traits, emotions, quirks, actions, senses and more into the Epic Lab of Oddities. And the most
amazing random descriptions are popping out. Hopefully, you’ll find some ideas
that will spark your own.
I’ve created the Basics generators, giving you alternative descriptive words for your characters:
· Hero
or Villain
· Good
or Bad
· Strong
or Weak
· Big or
Small
· Tall
or Short
· Thin
or Heavy
· Beautiful
or Ugly
Go have some fun with them. The rest of the series will
include:
· Part
1: The One Thousand Dollar Man – from hero or villain to
beautiful or ugly (we can rebuild him; faster, stronger)
· Part
2: The Eyes Have It – facial features and hair
· Part
3: Bodybuilding Champion – body types and body features
· Part
4: The Quirk in Quirky – personality types, from bossy to wise
· Part
5: Cry Me a River – reactions, emotions and body language
· Part
6: Moves Like Jagger – expressions, actions and opinions
· Part
7: The Tenth Sense – from sight and hearing to hunger and pain
The One Thousand Dollar Man
While plotting is vital to any story, characterization is
also extremely important. It doesn’t matter if it is a plot-driven story or a
character-driven story; the character-driven story merely has the character
driving the plot.
Many writers map out their characters before they start
writing, while others wait to meet their characters on the page. However it
works best for you, the words you write to describe them should be as rich as
your characters.
Dynamic character creation is vital to storytelling. If
your characters are forgettable, two-dimensional or flat, no reader will care
what happens to them.
If they’re dynamic and real—someone you would want to meet,
be friends with, go on vacation with—they will linger in your mind long after
the final page is turned.
Your characters should seem like flesh and blood people
with attributes and characteristics of everyday people. They should be
believable and real, very much like your neighbors, co-workers and the
Starbucks barista.
The more details you provide—the more interesting and real
the character becomes to you—the better you can get that character to come
alive for your audience.
While some descriptions need to be provided in your
narrative, those traits that can be shown through action or dialogue will be
stronger and stay longer with the reader. The more dynamic your descriptions,
the more unforgettable the character.
Make your reader want to know your characters better. Let
them see peeks and hints of traits through their actions or dialogue. What
doesn’t flow into those categories can be fleshed out in narrative. And sprinkle
those descriptions, don’t pour. Don’t give them so much detail that the reader
can’t take some liberties in their imaginations.
General
Good or bad, beautiful or ugly, big or small, short or
tall, heavy or thin, strong or weak.
All of these words are subjective; each reader will
interpret them differently. Beauty to one reader will be ugly to another. Using
more descriptive words lets the reader nail down what you mean.
People are not good or bad, they are degrees and
combinations of each. Bad means something quite different than evil or cruel or
selfish or just mischievous; but even villains can be considerate or kind in
certain situations, making them not all bad.
And your hero isn’t merely good, they are courageous or
sympathetic or wise or generous. But they can also be rude or aggressive in the
right situation, so not all good.
Giving your characters only good or bad traits limits the scope
of the story you can tell. It can make them two-dimensional and not relatable
or interesting.
Use your words! You know tons of them, you’ve just
forgotten you know them. The Epic Lab of Oddities is meant to give you some alternatives to spark some
of your own ideas.
So get to creating your creatures or darlings, I have
plenty of material for you. It’s your lab, have fun!
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